htmlintermediatemit

Starfield

A twinkling starfield with depth.

2.6k1.1k868578

About this module

Stars at varying depths drift diagonally and twinkle — a classic space background effect.

#canvas#2d#stars#space#twinkle

Source code

Installation

  1. 1

    Create the files

    Create `index.html`, `style.css` and `script.js` in the same folder.

  2. 2

    Paste the code

    Copy each file's source into its matching file.

  3. 3

    Open in the browser

    Open `index.html` in any modern browser.

Usage

  1. 1

    Copy the HTML

    Paste the canvas markup where you need it.

    <link rel="stylesheet" href="style.css" />
    <script src="script.js"></script>
    <div class="mh-canvas-wrap" style="background:#0b1020">
      <canvas id="mh-canvas"></canvas>
      <span class="mh-canvas-label">STARFIELD</span>
    </div>
  2. 2

    Wire up the script

    Include `script.js` before the closing body tag.

    const canvas = document.getElementById("mh-canvas");
    const ctx = canvas.getContext("2d");
    let w, h, dpr = Math.min(window.devicePixelRatio || 1, 2);
    const CONFIG = { count: 180, speed: 0.25 };
    let stars = [];
    function resize() {
      const rect = canvas.parentElement.getBoundingClientRect();
      w = rect.width; h = rect.height;
      canvas.width = w * dpr; canvas.height = h * dpr;
      canvas.style.width = w + "px"; canvas.style.height = h + "px";
      ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
      stars = Array.from({ length: CONFIG.count }, () => ({
        x: Math.random() * w, y: Math.random() * h,
        r: Math.random() * 1.6 + 0.4,
        d: Math.random() * 0.5 + 0.5,
        tw: Math.random() * Math.PI * 2
      }));
    }
    function tick() {
      ctx.clearRect(0, 0, w, h);
      for (const s of stars) {
        s.x -= CONFIG.speed * s.d; s.y += CONFIG.speed * s.d * 0.4;
        if (s.x < 0) { s.x = w; s.y = Math.random() * h; }
        if (s.y > h) s.y = 0;
        s.tw += 0.03;
        const alpha = 0.4 + Math.abs(Math.sin(s.tw)) * 0.6;
        ctx.beginPath(); ctx.arc(s.x, s.y, s.r, 0, Math.PI * 2);
        ctx.fillStyle = "rgba(255,255,255," + alpha + ")"; ctx.fill();
      }
      requestAnimationFrame(tick);
    }
    resize(); window.addEventListener("resize", resize); tick();
Overview
Categoryanimations
Frameworkhtml
Difficultyintermediate
Licensemit
Versionv1.0.0
Features
  • requestAnimationFrame loop
  • DPR-aware canvas
  • Pauses on hidden tab automatically
Traits
  • ResponsiveYes
  • Dark modeYes
  • AccessibleYes
  • Production readyYes
Browser support
  • Chrome 90+
  • Firefox 90+
  • Safari 15+
  • Edge 90+

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